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Posts Tagged ‘Unix’

Solaris is Drowning?

Posted by megahacker136 on October 7, 2008

Linux is enjoying growth, with a contingent of devotees too large to be called a cult following at this point. Solaris, meanwhile, has thrived as a longstanding, primary Unix platform geared to enterprises. But with Linux the object of all the buzz in the industry, can Sun’s rival Solaris Unix OS hang on, or is it destined to be displaced by Linux altogether?

Solaris, he said, has almost no new deployments and is a legacy operating environment offered by a company with financial difficulties. Original equipment manufacturers also do not see a bright future for Solaris, he claims.

By contrast, Linux is the overwhelming choice for new deployments on x86 systems, Zemlin says.  Sun has had its strength in applications such as ERP systems with a seven- to 20-year life cycle, he adds. “What’s starting to happen is those life cycles are starting to be completed,” and those customers are moving to Linux.

That move to Linux is accelerated by Linux’s strength in Web applications, where developers today are focused, Zemlin adds. “You can’t really talk to any Web-based application company these days that’s not using Linux,” he says.

Linux also is less costly to run, Zemlin claims. Sun, he declared, should just move over to Linux. Zemlin also held out little hope for other IBM’s AIX and Hewlett-Packard’s HP-UX Unix platforms. “It’s certainly true that Unix is on the decline,” he says.

“Customers are pretty aware that Unix is a more expensive legacy architecture. They continue to support it because they don’t want to change their legacy apps over to a new platform because of the costs,” Zemlin said. “But they know now they eventually need to do it because Unix just doesn’t have the combined might of all the different organizations and individuals that are developing [for] Linux.”

Thanks to its strong support of the x86 hardware architecture, “in terms of overall volume, Linux is just a much higher volume product than Solaris ever was,” says Al Gillen, an IDC analyst. IDC data show that worldwide Linux shipments in 2006 were about 2.4 million in 2006 and nearly 2.7 million in 2007. By contrast, Solaris shipments totaled 376,000 in 2006 and 371,000 last year.

Solaris, Zemlin says, is losing market share because it does not have a good price performance or value proposition.

Zemlin also disputes Sun’s notion that Solaris technology gives it an edge over Linux. “The only people I hear talk about DTrace [Solaris's technology for assessing program and OS behaviours] and ZFS [the Zettabyte File System] as competitive features [are] Sun Microsystems sales representatives. It’s not something I believe is impacting the market in any way,” he says.

That Solaris has some superior features is not really in question; Sun’s OS has received numerous accolades, including InfoWorld’s Technology of the Year award. But with capabilities such as ZFS and DTrace, Sun is trying to compete based on minor features, Zemlin says. “That’s literally like noticing the view from a third-story building as it burns to the ground.” And the Linux community is working on rival technology, Zemlin adds.

Given Sun’s own Linux support on its Sparc and x86 servers, Zemlin suggests that it should make ZFS and DTrace available under a Linux-compatible license. Sun instead uses its Common Development and Distribution License (CDDL), which is not compatible with the Linux GNU General Public License. (Sun says CDDL provides licensing support for a greater universe of systems than GPL does.)

One company that is moving from Solaris  to Linux is Sesame Workshop, famous for TV shows such as Sesame Street. A key reason is that more people are available to support Linux than Solaris, says Noah Broadwater, vice president of information services at Sesame Workshop. “I honestly have one person who is certified on Solaris. I have four people who are certified on Linux,” Broadwater said.

The other key issue with Solaris boils down to one word: cost. Sesame is saving about $20,000 a year in support costs by moving to Linux, Broadwater says.

One fear that Broadwater had in moving to Linux was degradation in performance, but he has been pleasantly surprised such degradation has not occurred. For example, the company’s IBM Cognos BI application runs faster on x86 Linux boxes than it did on Sparc Solaris, he says.

The case for Solaris’s existence
Sun stands behind Solaris. “For customers who’d chosen Linux in the past, we’re seeing some of those same customers come back to Solaris,” says Charlie Boyle, director of Solaris product marketing at Sun.

Solaris boasts features such as ZFS for simplified storage management and Solaris containers for virtualization, Boyle says. He cites a recent partnership in which Dell will make Solaris available on its computers; Dell would not do this if there was not customer demand. Sun is seeing brand new customers for Solaris; “I think we’ve got a great future,” Boyle says.

“I think Solaris is absolutely a great OS,” says Neil Wilson, a former Sun employee who later left the OpenDS project. Solaris is “absolutely far superior to Linux for the cases where the hardware support is there,” he adds.

Gracenote, which provides a media recognition and metadata service for MP3 users (the CDDB database familiar to iTunes users), agrees. “We found the threading model in Linux was problematic. You get to a certain number of concurrent threads and the OS just slows way down,” says Matthew Leeds, vice president of operations at Gracenote.  Solaris “just works for us.”

The debate over Solaris’s open source future
As part of its plans to give Solaris a longer life, Sun has developed an open source effort based on Solaris, called OpenSolaris, featuring a binary release of Solaris through Project Indiana.

The Linux Foundation’s Zemlin, though, dismisses Sun’s open-source Solaris as “too little, too late.” His foundation has also charged that there is no real open source community around OpenSolaris, arguing that Sun still controls development. To back up its point, the foundation points to blogs detailing disputes over control of OpenSolaris and the Sun-driven OpenDS directory projects, from February 2008 and November 2007. Sun declined to comment on the specifics of these issues and noted they both happened several months ago. Zemlin claims Open Solaris is no more than an attempt to expand the Solaris user base to drive customers to commercial Sun technology.

Sun’s Boyle acknowledges that Sun employees participate in OpenSolaris development, but says they do so along with individual and corporate contributors such as Intel. Community registrations in the OpenSolaris community exceed 160,000, far in excess of Sun’s total employee account of 34,000 people, he notes.

“I’d say we’ve got a great community around OpenSolaris.” Boyle said. “People are free to come and go as they want, and the community’s been growing every month,” he says. “To say that Sun is controlling all this, I don’t think is a fair and accurate statement.”

Source from InfoWorld.com

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Play Games in Linux…

Posted by megahacker136 on September 12, 2008

For most hardcore gamers, Linux is taboo since they probably think that they cannot play their favorite Windows-only games with it. They do have a point of staying away from Linux, but if they knew that they can play some of their most wanted games on Linux, will they take the switch?

A program called Wine (Wine Is Not an Emulator) allows Unix-like computer operating systems on the x86 architecture to execute programs written for Microsoft Windows. Wine also provides a software library known as Winelib which developers can compile Windows applications alongside to help port them to Unix-like systems.

I have picked 10 of the most popular Windows-only games that are now playable in Linux for the hardcore gamers and for those who have just migrated to Linux and are missing these exciting games:

  • World of Warcraft

World of Warcraft (commonly known as WoW) is a massively multiplayer online role-playing game (MMORPG). It is Blizzard Entertainment’s fourth game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft takes place within the world of Azeroth, four years after the events at the conclusion of Blizzard’s previous release, Warcraft III: The Frozen Throne. Blizzard Entertainment announced World of Warcraft on September 2, 2001. The game was released on November 23, 2004, celebrating the 10th anniversary of the Warcraft franchise. It is currently the world’s largest MMORPG in terms of monthly subscribers. World of Warcraft currently holds 62% of the MMOG market at 10 million subscribers. The current subscriber base for all MMOGs is 16 million.

  • DotA Allstars

Defense of the Ancients (often referred to as DotA) is a custom scenario for Warcraft III: The Frozen Throne, based on the “Aeon of Strife” map for StarCraft. The objective of the scenario is to destroy the opponents’ “Ancient”. The two teams’ ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called “creeps”. As in role-playing games, players level up their hero and use gold to buy equipment during the mission.

The scenario was developed with the World Editor of Warcraft III: Reign of Chaos, and was updated upon the release of the Warcraft expansion The Frozen Throne. There have been many variations of the original concept; currently, the most popular is DotA Allstars, which has been maintained by several authors during development.

Since its release, Allstars has become a feature at several worldwide tournaments, including Blizzard Entertainment’s BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; Gamasutra declared that DotA was perhaps the most popular “free, non-supported game mod in the world”.

  • Half-Life 2

Half-Life 2 is a science fiction first-person shooter computer game and the sequel to the highly acclaimed Half-Life. It was developed by Valve Software Corporation and was released on November 16, 2004, following a protracted five-year development cycle during which the game’s source code was leaked to the Internet. The game garnered near unanimous positive reviews and received critical acclaim, winning over 35 Game of the Year awards for 2004. Originally available only for Windows-based personal computers, the game has since been ported onto the Xbox, Xbox 360, and PlayStation 3 video game consoles.

  • NBA Live 07

The NBA Live series of basketball video games, published by EA Sports, is currently one of the leading National Basketball Association simulations on the market. Originally, the NBA Live series was released for the Sega Mega Drive/Genesis and SNES with NBA Live 95. The naming was changed from utilizing the last two digits of the year to the entire year number from 2000-2005, but returned to the original naming convention with NBA Live 06. NBA Live 07 was released for the Playstation 2, Xbox, PC, Playstation Portable, and the Xbox360. The major new feature for this year was an evolution of the freestyle superstars system.

  • Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision for the PlayStation 3, Windows, and the Xbox 360. It is scheduled for release for Mac OS X in the third quarter of 2008. It is the fourth installment of the Call of Duty video game series, excluding expansion packs. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. The game is the first in the series to be rated Mature in North America. The title and game details were announced on April 25, 2007, and the game was released worldwide between November 6, 2007 and November 9, 2007. It became available on Steam on November 6, 2007 for pre-purchase, and was available to play on November 12, 2007.

Call of Duty 4: Modern Warfare received considerable praise and has won numerous awards from gaming websites, including IGN’s “Best Xbox 360 Game”. It was the top-selling game worldwide for 2007, reaching over seven million copies as of January 2008.

  • Command & Conquer 3: Tiberium Wars

Command & Conquer 3: Tiberium Wars is a real-time strategy video game developed and published by Electronic Arts for the Windows, Mac OS X and Xbox 360 platforms, and was released internationally in March 2007. The direct sequel to the 1999 RTS title Command & Conquer: Tiberian Sun by Westwood Studios, a now defunct company that was taken over and liquidated by EA in 2003, Tiberium Wars returns the Command & Conquer series to its roots in the Tiberium story arc of the franchise, once again featuring the factions of the Global Defense Initiative and the Brotherhood of Nod, and also introducing a new extraterrestrial faction known as the Scrin. A first expansion pack to Tiberium Wars, titled Command & Conquer 3: Kane’s Wrath, was released on March 24, 2008.

Tiberium Wars takes place in the year 2047, at the advent of and during the “Third Tiberium War” when the Brotherhood of Nod launches a worldwide offensive against the Global Defense Initiative; abruptly ending seventeen years of silence and crippling GDI forces everywhere. With the odds tipped in the Brotherhood’s favor this time, GDI field commanders rally their troops and begin to combat Nod’s second re-emergence, trying to restore lost hope.



  • Final Fantasy XI Online

Final Fantasy XI, also known as Final Fantasy XI Online, is a massively multiplayer online role-playing game (MMORPG) developed and published by Square (later Square Enix) as part of the Final Fantasy series. It was released in Japan on Sony’s PlayStation 2 on May 16, 2002, and was released for Microsoft’s Windows-based personal computers in November 2002. The PC version was released in North America on October 28, 2003, and the PlayStation 2 version on March 23, 2004. In Europe, only the Windows version was released, on September 17, 2004. An Xbox 360 version was released worldwide in April 2006 for all regions, as the system’s first MMORPG and the first cross-platform MMORPG. The Xbox 360 version does not require an Xbox Live Gold account.

In January 2004, Square Enix announced that more than 500,000 users, using more than one million characters, were playing the game. As of 2006, between 200,000 and 300,000 active players logged in per day, and the game remains the dominant MMORPG in Japan. Four expansions for the game have been released, capitalizing on the game’s success.

  • Guild Wars

Guild Wars is an episodic series of multiplayer online role-playing games created by ArenaNet, a Seattle game development studio and a subsidiary of the South Korean game publisher NCsoft. Three stand-alone episodes and one expansion pack were released in the series from April 2005 to August 2007. All Guild Wars games run on the Microsoft Windows platform.

The games in the Guild Wars series were critically well received and won many editor’s choice awards, as well as awards such as best value, best massively multiplayer online role-playing game (MMORPG), and best game. Guild Wars was noted for being one of the few commercially developed games in the MMORPG genre to offer online play without subscription fees, its instanced approach to MMORPG play, and the quality of the graphics and play for computers with low specifications. In February 2008, NCSoft announced that 5 million units of games in the Guild Wars series had been sold. The sequel, Guild Wars 2, was announced in March 2007. It will have updated graphics and gameplay mechanics, and will continue the original Guild Wars tradition of no subscription fees. No release date has been announced.

  • Unreal Tournament 2004

Unreal Tournament 2004 works right out of the box. Wine is not needed. Installing is as simple as making sure your graphics drivers are up to date and typing: sudo sh /media/cdrom0/linux-installer.sh. With UT2004 comes a host of full modifications also available for play. One example is Alien Swarm. Alien Swarm is a total conversion mod for Unreal Tournament 2004 created by Black Cat Games and initially released on May 28, 2004. If you’ve played UT2004 in the past, but never played Alien Swarm, its definitely worth a try!

http://www.vgpro.com/media/screenshots/pc/unreal_tournament_2004/9_large.png

  • Day of Defeat: Source

Day of Defeat was originally a modification for Half-Life, but Valve released a new version based on the Source engine. This game requires Wine to play, but has a Platinum rating, so it involves little or no hassle. Another thing to note here is that Most of the other games based on the Source engine (Half-Life 2, Counter-Strike: Source) are also playable with Platinum ratings using Wine.

http://www.vgpro.com/media/screenshots/pc/day_of_defeat_source/2_large.png

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Debian Comes to Live

Posted by megahacker136 on September 8, 2008

Monday, September 01, 2008:  One of the oldest and most stable ‘free’ operating systems, Debian, has entered into a new phase of its life. The operating system is now available on live CDs as well. The current release of Debian’s Lenny (Lenny is the name of the version as Vista and XP are the names of the versions of Windows OS) is in beta stage and is available for users to download and try.

Windows and Mac users may not be much aware of what a Live CD is. The best thing about a Live CD is unlike Windows you don’t have to install it on your machine to use it; all you need to do is put the CD in the tray and restart the PC. Your PC will boot from the Live CD and you can use and test all the features of the operating system without installing anything on your hard drive. These Linux-based Live CDs are very helpful when your C drive of Windows gets corrupted and you have some critical data on it. You can simply put the Live CD and take back-up of your critical data, then do whatever you want to do with your C drive.

The GNU/Linux-based operating systems are gaining popularity these days as they are getting more and more user friendly and offering eye-candy looks. Another, or the major advantage of the GNU/Linux-based operating systems is they are virus-free. You will never have to install any anti-virus software or format your PC for removal of viruses. Another major advantage is that the Linux-based operating systems are available ‘free’ of cost as well; the GNU/Linux community defines the word free as in freedom, which implies you are free to do anything with the OS.

Now, coming back to Debian, it is one of the oldest and most stable operating systems. Many popular Linux-based operating systems are based on Debian — the most popular being Ubuntu. Till date, Debian did not have an option of Live CD, but last week, the Debian Live team announced the first beta of Debian Lenny’s Live images.

When you install a Linux-based system, you get most of the software along with it. For writing letters or word processing, there are OpenOffice.org and kOffice, free equivalents to MS Word, you get GIMP, an alternate to Photoshop, you get VLC and Amarok to watch movies and listen to song, you get PidGin, an awesome tool which allows you to log into Yahoo! Messenger, MSN, Gtalk and many more chat programmes simultaneously. In a nutshell, you will find almost everything you need for your day-to-day life in Linux. However, there are some commercial products which are not yet available for Linux.

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